Jack Zhang
LEVEL DESIGNER / GAME DESIGNER
SHORT SUMMARY
I am a passionate Level Designer, Game Designer, and Developer with a year of game development experience at VFS Game Design Program. I specialize in creating immersive and engaging gameplay experiences using Unreal Engine, Blueprint Scripting, Unity, and C#. From designing levels for third-person mech shooters to prototyping mechanics for isometric tank combat games, I focus on optimizing player engagement and delivering polished results.
Collaboration is at the heart of my work. I’ve worked closely with artists, programmers, and narrative designers to implement in-game events, cutscenes, and gameplay features, ensuring cohesive projects. Using tools like Gaea and Unreal, I’ve created detailed environments while streamlining production pipelines. My experience with Unity and C# includes designing UI and gameplay features that enhance player experiences. I also take pride in my ability to document and communicate design ideas effectively, ensuring smooth teamwork and project success.
SKILLS
Unreal Engine, Blueprint Scripting, Unity, C# Programming, Level Design, Adobe Creative Suite
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS