LEVEL DESIGNER / GAME DESIGNER
JACK ZHANG
Passionate Level Designer, Game Designer, and Developer based in Vancouver. Proficient in both Unity and Unreal Engine
MY PORTFOLIO
01
THIRD PERSON SHOOTER

Level Designer / Game Designer
Harvest Onslaught is a third-person mech horde shooter where you play as a former engineer-turned-farmer on Planet B-610. Armed with your self-built combat mech, ISO, you must defend your farm and family from relentless alien insect swarms (the Xylothraks). Fight, repair, and survive as you battle enemies while scavenging parts to fix your generator and restore the protective energy barrier that keeps the aliens out.
02
QUEST

Level Designer / Game Designer
Breakneck Battle Tank (BBT) is a single-player, toy-themed, 3D top-down arcade shooter. Players control the last surviving toy tank from their squad, battling waves of enemy tanks across multiple stages to defeat the enemy boss. Adding urgency, the tank's core engine is unstable due to prior battle damage, creating a race against time. Players must destroy enemies to collect repair packs that extend survival while utilizing power-ups like movement boosts and shields to enhance their chances. Strategic gameplay is key—balancing offense, survival, and time management. If the engine becomes unstable, the mission ends in failure.
03
CASUAL GAME

Level Designer
Tale of Nexus: The True Guardian is an 3rd person action-adventure fantasy game where players embody Jupiter, a warrior tasked with restoring balance to Nexus, an interdimensional hub linking the Ground and Sky realms. To save Nexus from collapse, players must recover two mythological artifacts: the Gram sword and Apollo’s Golden Bow, each hidden in unique, treacherous environments. Starting unarmed, players will navigate challenges such as stealth and platforming while battling realm-specific enemies. Once both artifacts are returned to Nexus, their combined power will restore harmony to the realms and secure Nexus’s future.​